In this Maya Lighting tutorial series by CGInstructor.com we will post 18 video tutorials on regular intervals, so you can learn everything about maya lighting as learning in a class.
In this Maya Lighting tutorial series by CGInstructor.com we will post 18 video tutorials on regular intervals, so you can learn everything about maya lighting as learning in a class.
Learn how to use real world physics to drive advanced simulations within Maya. Use fields like gravity and vortex to create incredibly realistic reactions between objects. Take advantage of constraints to create working catapults that can hurl boulders through the air. Or shake things up with a Massive wrecking ball. Maya Dynamics teaches you quickly and easily how to harness the power of physics to create amazing simulations.
Click here to view the Video Tutorials.
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This quickstart series for MudBox 2009 contained the information and techniques that can’t be found anywhere else and are an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. Quick start series all parts total running time is about 45 min. In the coming weeks more exclusive tutorials will be available for everyone for free viewing and download.
Sci Fi is my baby – so I had to write about this Tutorial as soon as I saw it. This tutorial shows you how to create a fantastic sci-fi scene using the grebble plugin of 3dsmax.
Well enough talking – here’s a look at this tutorial.
This tutorial will teach you how to create a realistic looking DVD ROM in Adobe Illustrator CS3 utilizing masks. Click here to view the tutorial and feel free to post your comments.
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For architectural design, you need furniture. If you want a simple, yet realistic chair design tutorial for 3D Studio Max, well, this one is for you. Click here to view the tutorial and post your comments.
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This is a really cool tutorial, showing you how to create a detailed dragon’s head in Photoshop. Click here to view this tutorial and feel free to post your comments.
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This detailed 3d tutorial shows you how to create a beautiful mountain scene using the 3d tools in Vue 6 Infinite. Click here to view the tutorial and feel free to post your comments.
Here’s a short tutorial about Multi Displacement Mapping in Maya. The Multi displacement method can be very handy when setting up various displacement files for your geometry. It will enable you a higher detailed displacement for your render. Click Here to view the tutorial and feel free to post your comments.Related articles by Zemanta
Learning 3ds Max, Step by Step Architectural Modeling is an 18-part tutorial which will show you the basics of creating realistic interiors with this powerful program. The tutorial is available in both html and pdf formats. View the tutorial here – also feel free to post your comments here about this tutorial.
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Here’s a really good article that I found called “the 10 tips of 3d texturing”. Have a look at it here and don’t forget to post your comments here.
Here is a rather peculiar character, Morgane. One look at her reminds you of someone who came from The Adams Family. Little Girls are scary – for proof, you might want to play a game called F.E.A.R. This 3D tutorial teaches you how to use AutoDesk Maya to create your very own scary demented little girl.
This article by Nitin.D.Mahale is a CGArena award winning 3D Studio Max tutorial. This Cultural Heritage piece is based on the Architecture of India and uses many references based from that country. It also portrays his concepts of complex modeling, lighting and texturing.
The heading of this tutorial uses the word “Blender”, but you can, however, use the concepts in this tutorial for any 3d application of your choice. This tutorial, by Carlos R. Bisquertt introduces the user to one of the most complex artforms of organic modeling – creating a human head. He has done his best to create a detailed tutorial due to the fact that there is a lack of detailed tutorials on this subject on the web.
This tutorial by Bertrand Benoit shows you how to create a sci-fi city scene using Blender and Indigo. It starts off with a roughly outlined plane and some large boxes that will serve as a sketch for the broad anatomy of the landscape. The tutorial then takes off from there. The concepts used in this tutorial can also be utilized for any other 3d program.
Quote – “This tutorial is intended to present a method of creating a next-gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya. The asset presented here will be a generic vehicle with a low polycount that has diffuse, specular and normal map textures.”
This is “part one” of a Zbrush video series created by Jason Welsh that will teach you how to model and sculpt from “scratch”. These video tutorials can also be downloaded for later viewing.