Studio Profile – Mass Market

Mass Market is one of the top 3d and visual effects (vfx) studios in New York City. Created by Chris Staves and Justin Lane, Mass Market has grown in size and scope and is now capable of handling projects from around the world. Here’s an interview with Justin Lane, Executive Producer at MassMarket

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Interview with CG Artist Dario Lanza

An engineer that follows his passion, creating digital images. Dario Lanza is a 3d instructor and artist who also has experience in photography and film making. Due to his engineering background, his artwork tends to lend towards precision and creating artwork for visualization purposes is one of his specialties.

Article – Interview with Concept Artist Geoffroy Thorens

Here’s an interview with Geoffroy Thorens, illustrator and concept artist. Like all real artists, he does not look at his art as a job, but as a carrer, a pleasure and a passion. If you are looking for artistic inspiration, then this is one of the many artists that you can have a look at. Also, this interview provides you with a (speed painting) video of one of his works.

WALL.E – an inside look at the making of this CG film

How do you make a movie where the main focus is on just one whimsical little robot and his adventures across the galaxy? The people at Pixar once again was faced with the challenge of creating a believable and entertaining CG story – that focused on one little character. In this interview, Neil Blevins talks about the challenges that they faced in the creation of this wonderful movie.

The Dark Knight – a visual effects feast

It wasn’t just a blockbuster success on its opening weekend. It wasn’t just the bigger than life comic book characters. It was creating and rendering the bigger than life IMAX resolution that the team at Double Negative accomplished so flawlessly, a task that required a complete overhaul of the pipeline. FX Supervisor Paul Franklin talks about the days before The Dark Knight.

The Mummy – Visual Effects and Animation

Rob Cohen and Digital Domain talk about their part in creating the latest dusty blockbuster. Cracking open the process of animating the Terracotta Army, helping to resurrect The Mummy in its third installment, Tomb of the Dragon Emperor.

HellBoy 2 – Takes over the movie scene

All the CG creature features shine in the Hellboy Golden Army sequel. The HellBoy is back – with a bang. You’ve heard of creature features. Well Hellboy II: the Golden Army, is a creatures feature, with a decided emphasis on the plural. On display in the film is a huge assortment of some of the most freakishly bizarre characters to appear in a superhero movie.

TrueSpace 3D is now available for FREE


Caligari have released TrueSpace 7.6 – and it’s free! This excellent modeling tool – which has stood the test of time – is now available for all in this radical move by the developers. While you are downloading, don’t forget to grab the video tutorials at the same time to get you started.

For those with existing modeling skills, and those with the determination to gain new skills, this is a fantastic program to get. So grab it now!

Download TrueSpace and get the video tutorials for FREE here.

The Visual Effects of “Journey To The Center Of The Earth”

Quote: “Award-winning VFX studio Frantic Films VFX, a division of Prime Focus Group, recently served as a lead visual effects provider for the forthcoming stereoscopic feature film, “Journey to the Center of the Earth,” produced by Walden Media and New Line Cinema. Based on the Jules Verne classic of the same name, the movie is directed by Academy Award-winning visual effects veteran Eric Brevig. The 3D film is slated for U.S. release on July 11, 2008.”

The State Of Blizzard Entertainment

During Blizzard’s Paris tournament event, Gamasutra sat down with company COO Paul Sams to talk Diablo III and World Of Warcraft, including Blizzard’s attitude towards game revenue models (they’re the last thing the company decides), taking on console development (it’s not a priority), and developing new IP (it’ll probably happen eventually). Click here to read the article.

The newest supercomputer is a rack of PlayStations?

Once again the Playstation 3 proves it power when an astrophysicist decides to hook up 16 Playstations for the study of Black Holes.

Taking gaming to a new level? Sony must be very proud :)

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The Ultra "Wii" Nerd

You have got to see what this guy (Johnny Chung Lee) does with a Nintendo Wii and Virtual Technology. I think this guy is gonna make a ton of money :)

Check out his video article

DUH !!! Wii Outsells PlayStation 3 By 4:1 In Japan

Data from market research firm and Famitsu magazine publisher Enterbrain has suggested that sales of the Wii console were almost four times higher than the PlayStation 3 in Japan during February, despite Sony’s console beginning to narrow the gap last autumn.

The success of Super Smash Bros. Brawl and Wii Fit were described as the primary reason for the Wii’s increased success, with the former selling 1.33 million units during the month. Wii Fit, which initially went on sale in December, sold 30,311 during the four weeks.

The Race is On. Nintendo Still in the Lead.

The year 2007 belonged to Nintendo.

With a wide assortment of games at the cheapest price, what more could you ask for – and don’t forget, the WiiFit is still on the way.

So the console race now has Nintendo as the leader for 2007 – but the console race is not over.

Will they still be in the lead by the end of 2008 – or will there be a major upset?

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“Swift 3D – version 5″ is here!

Quote – “Swift 3D continues to be the premier 3D tool for rich media designers. It’s the only 3D software to directly integrate with Adobe Flash® through the Swift 3D File Importer and SmartLayer Technology, and produces unrivaled vector rendering quality and output style options. Swift 3D’s toolset and interface allow anyone to quickly create 3D content, while providing a full set of advanced tools to grow into. And with new Papervision3D export, Swift 3D introduces a whole new realm of true 3D possibilities in Flash. Swift 3D is a powerful, easy-to-use 3D solution that delivers high-quality results for an unbeatable price.”

O.K. Enough P.R. Time for an honest opinion. I’ve been using Swift 3D for a while and I find it to be an interesting program – and it does indeed work well with Flash.

If you’re new to Swift 3D or you just want to find out about its new features, click here.

ALIENS VS PREDATORS – OH YEAH !!!

If you are an Aliens fan, a Predator fan or a scifi fan in general, here’s an article about the CG effects in the new movie “Aliens Vs Predator – R”.

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Using AutoDesk Tools for “Assassin’s Creed”

Ubisoft’s Assassin’s Creed, has already won five industry awards, all before its official release.

To achieve the innovative character navigation and real-life movements that define the game, the Ubisoft creative team used Autodesk® 3ds Max® and Autodesk® MotionBuilder™ to create and animate the stunning characters and fluid motions.

Read The Full Story Here